One of the most important questions, when starting to play a new game is: which characters should you invest in? So today, we’ll be going through the top 5 legendaries worth investing in for your King Arthur: Legends Rise journey.
- Morgan – As one of the first legendaries you get for free in King Arthur: Legends Rise, you first intuition might be that she is a bad hero. On the contrary, she is arguably the #1 Legendary in the game as she has amazing utility for every area of the game.
- Her passives she bring [attack gauge] reduction, [buff] removal, [defense decrease II] & [damage taken increase II].
- She has several buffs she gains from her first passive, as long as the weather is Night.
- She’s a MUST HAVE legendary in most of your teams.
- Morgan’s best relic is the Frost one. However, she is amazing with any relic.
*NOTE* – She should be priority #1 for getting her Chivalry 3, as that makes her be top tier. Without it, she’s just really good.
- Bedivere – When it comes to Bedivere it’s pretty straight forward. As of the time of this article being posted, Bedivere is the #1 damage dealer in King Arthur: Legends Rise.
- His first passive brings extra hits that ignore defense.
- His second passive reduces his other passives cooldowns by 1 turn, when he deals a critical hit (this passive has a 1 turn cooldown if max skilled)
- His third passive switches any debuffs into [critical strike damage increase II] as long as he uses his 3rd skill.
- Bedivere’s best relic is the base one, the Frost relic.
*NOTE* – His best damage potential comes from the Frost relic and only using his second skill to do massive amounts of damage.
- Merlin – He is one of the very few revivers in the game, which makes his value increase.
- The revival is on his 3rd passive and it’s conditional based on his hp.
- With the second passive he brings amazing survivability providing [defense increase II] & [recovery over time] both for 2 turns, every time he uses his third skill.
- The first passive has INSANE potential if you have him chivalry 8. Not only does it change the weather to Day (from which he benefits), charges 5 vigor but he also removes all [debuffs], [dots] & [abnormal statuses], however, it has a maximum of 2 uses per fight.
- Merlin’s best relic is the Flame relic. However, he is amazing with any relic.
*NOTE* – With the Frost relic, he can enable a 3 man Gorgos team (check SuziPlay’s video on it Gorgos 10), which focuses on using ONLY his second skill.
- Gillian – She is arguably the best healer in the game if built properly. The best part about Gillian’s kit is her passives.
- Her first passive has a 80% chance to decrease the attack gauge of 2 random enemies when attacking & inflict [effect resistance decrease I].
- Her second passive is amazing for dealing with [abnormal status] effect, as she removes all of them from all your team, on a 4 turn cooldown.
- The best part about her kit has to be her third passive, which has a 70% chance to charge the attack gauge of up to 4 allies (with chivalry 3) by 30% every time they recover HP.
- Her relics bring some control with the [temptation] debuff, that makes the enemy be able to only use their basic skill but not on be able to attack her.
- She brings more attack gauge reduction through her Flame & Frost relic, while her Storm relic brings 3 amazing [buffs] on her third skill.
- If you have Gillian, she will be in most of your teams, no matter what relic you have.
- Gillian’s best relic is the Frost relic, which makes her be the best healer in the game.
*NOTE* – When building her, don’t forget to give her effect accuracy, so she can land her attack gauge down when needed.
- Aine – She is a really versatile hero, as not only does she bring a lot of buffs, but she can also deal some decent amounts of damage.
- Her first passive makes her do damage to all enemies twice, every time she uses her third skill.
- The second passive puts up [counterattack trigger rate increase II] for 2 turns & [critical strike damage increase II] for 1 turn, when she uses her second skill.
- Her third passive have a 60% chance to increase the duration of all ally buffs by 2 turns when ally gets hit & remove 1 debuff from all allies (it has a 2 turn cooldown though). When it comes to her relics, she’s an encyclopedia of abilities.
- Her Frost relic can cleanse [debuffs], [dots] & give [attack increase II] on her second skill, while her third skill gives herself [defense increase II], [effect resistance increase II] and all allies [dot immunity] all of then for 2 turns. With the basic skill, she has a 35% chance to give [abnormal status immunity] to 2 random allies.
- Her Storm relic can cleanse [dots], [abnormal status] and has an 80% chance to give [critical strike rate increase II] for 1 ally, each ally is selected at random. At the same time, her third skill put [debuff immunity] on all allies for 3 turns while also doing an AOE hit.
- Her Flame relic can cleanse all [debuffs] & [abnormal status] from all allies while having a 70% chance to give all allies [attack speed increase II] for 2 turns. The third skill has a 80% chance to give all allies [abnormal status immunity] for 2 turns while attacking all enemies. With the basic skill, she has a 35% chance to give [abnormal status immunity] to 2 random allies.
*NOTE* Aine’s Flame relic makes her the ideal hero for dealing with abnormal status in fights like Master of Death or Crom Cruach.
What do you think about this list? Do you agree or disagree with it ?
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